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Risk of Fairies

Seek out the red crystal for each level to summon the boss, or fight the continuously spawning fairies to save up money for treasure chests.

  • Free
  • Browser
  • Touch
  • Landscape
  • Ad-supported
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Quick facts

Game details

Channel
Driving Games
Subcategory
Racing Games
Provider
GameMonetize
Provider category
Action
Provider genres
Action
Content basis
GameMonetize catalog record
Platform
Web Browser
Orientation
landscape
Player frame
800 × 600
Provider tags
Action, Adventure, Racing
Updated
July 30, 2026
Provider record fetched
July 30, 2026

Game files and artwork come from the named provider. Slacking Games maintains this page's categories and related-game links. Read how the catalog is reviewed.

Controls for Risk of Fairies

Provider-listed controls: Touch.

Seek out the red crystal for each level to summon the boss, or fight the continuously spawning fairies to save up money for treasure chests. The game becomes progressively harder as time passes. Don't dawdle! The game has no definitive ending. Strive to live as long as possible! Gameplay Enabled up to 4 player multiplayer (let us know if it breaks! ) Added a true Lunatic mode Time scales 50% faster (due to the small map currently) Added an temporary invulnerability state to the 3rd ability, Dash Added 4th ability, Master Spark Added affixes to enemies, making them more difficult to defeat but with greater reward Diversified the enemies. They shoot more specialized patterns and deal more damage Enemies spawn at the start of the stage Added 9 new items, removed the Uncommon Tengu Geta item Added combat shrine (spawns higher level enemies) Added gameover screen Added pause button Quality of Life Added an item display for the items gathered so far You can hover over items and abilities to get their descriptions Messages appear when you interact with shrines Added buff visuals and improved some existing bullet visuals Added item gallery to check out all items in the game Bugs Fixed the sacrifice shrine being able to kill you Fixed ability charge items resetting on a new stage Fixed exponential items scaling too hard Fixed numerous items not working exactly as intended

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