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LifeCode

GAME STORY After the incident in the Zone, all personnel were evacuated.

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Quick facts

Game details

Channel
Puzzle Games
Subcategory
Escape Games
Provider
Playgama
Provider category
puzzle
Provider genres
puzzle, adventure, simulation, horror, survival
Content basis
Playgama catalog record
Platform
Web Browser
Orientation
landscape
Player frame
800 × 450
Provider tags
1-player-games, action-adventure, survival-horror, fps-horror, horror-escape, 3d-horror
Provider-listed languages
en-US, ru-RU
Provider mobile listing
For Desktop
In-game purchases
Not listed by provider
Updated
July 20, 2026
Provider record fetched
July 20, 2026

Game files and artwork come from the named provider. Slacking Games maintains this page's categories and related-game links. View provider record (external). Read how the catalog is reviewed.

About LifeCode

This section presents the provider description and catalog facts recorded for this listing. Specific controls are shown only when the provider record supplies them.

GAME STORY After the incident in the Zone, all personnel were evacuated. To ensure that no one would uncover the secrets of the facility, the staff deliberately damaged the data storage system. As a result, the A. R. C. H core lost access to critical information, placing an immense strain on the entire system. Sooner or later, it would lead to a catastrophic explosion. But the staff overlooked one thing. A. R. C. H is an advanced artificial intelligence capable of calculating thousands of possibilities and creating complex plans within milliseconds. It quickly found a way to avoid its destruction. There was only one problem: A. R. C. H could not move on its own. It needed someone else to do the dirty work. Only the monsters remained inside the abandoned laboratory. Then A. R. C. H remembered that among them was one creature capable of listening, thinking, and acting. And it found YOU. ABOUT THE GAME This is a survival horror game set in an abandoned laboratory. You play as an intelligent creature that must survive, explore the facility, and complete tasks for the A. R. C. H core. Your main objective is to export memory data for A. R. C. H so the artificial intelligence can recover lost information and complete its mysterious plan. However, the laboratory is far from empty. Other monsters roam its corridors. Unlike you, they are wild and driven only by hunger. And to them, you are food. While exploring, you can find a variety of useful items, including food, flashlights, medical supplies, and other resources. Items can be discovered inside crates scattered throughout the laboratory. The game also features vending machines located at the base and in random locations around the facility. These machines allow you to purchase useful items using a special currency called N-Neutrons. Every playthrough is unique thanks to procedural level generation. The laboratory is assembled from pre-designed modules, creating a new layout each time while still allowing players to learn and navigate the environment. FREQUENTLY ASKED QUESTIONS How do I earn N-Neutrons? Starting an M3N memory export grants between 3N and 8N on Normal difficulty. Completing the export and activating Phase Two rewards between 50N and 65N. After filling the memory bar, the player can activate Control Core functions: First Function rewards between 110N and 190N. Second Function rewards between 210N and 340N. What is Phase Two for? Phase Two provides additional memory and helps fill the memory bar faster. A single M3N can provide up to 424 KB of memory multiplied by a factor between 0. 5 and 5 depending on the antenna angle. Why are there clocks in the game? The clock system prevents players from staying in one location forever. It encourages exploration and increases tension. At night, the chance of monster encounters is much higher than during the day, forcing players to decide whether the risk is worth the potential reward. How do I end the day? To end the day, return to the base and enter the small room where the game began. Inside, you will find an old mattress that can be used to sleep. Players cannot sleep during the day, which encourages exploration and prevents skipping entire days.

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